DineBuddy - March 2023
Role: UX Designer Duration: 3 months Output: Mobile app
Industry: Dining Location: London Services provided: Dietary guidance and approval

Dining service

BACKGROUND
The company aimed to enhance the dining experience by creating a smart mobile app with features that offer personalized dietary recommendations and dining experiences. Some of the features included:



RESEARCH
We initiated our research by investigating the effectiveness of restaurant apps in enhancing personalized dining experiences. To do so, we designed an online survey to gauge users' experiences, expectations, and pain points when using such apps. Here, we highlight key insights obtained from our research:

WORKSHOP AND IDEATION
We used survey data and competitive analysis to shape brainstorming sessions, focusing on creating a simple platform with unique value. I led an online brainstorming session with a designer, product manager, and CTO, mainly discussing design interactions, data for analysis, and the presentation of recommended results to ensure design simplicity.






The designs born out of our brainstorming sessions served as the foundation for crafting user stories, outlining the various actions users could take within the application. We then developed information architecture and user flows for the primary pathways, ensuring that users could navigate the system effectively

SOLUTIONS DESIGNED
We began the process by creating multiple versions of important screens. After gathering feedback from the CTO and product manager, we selected one of these versions
First, we drew various design styles for specific screens, recognizing that we might have unique perspectives on screens such as the login screen. These design options laid the foundation for our overall design language, covering aspects like form fields, buttons, and the general appearance.

After the sketches, we proceeded to develop low-fidelity wireframes for the initially sketched screens and integrated these wireframes into the flow sequence. This step guaranteed the inclusion of all necessary screens in the processes.


HIGH FIDELITY DESIGN
To create high-fidelity designs, we followed atomic design principles, using brand elements for consistency. We iterated based on testing and feedback, developing a robust design system with atoms, molecules, and organisms in Figma

After the sketches, we proceeded to develop low-fidelity wireframes for the initially sketched screens and integrated these wireframes into the flow sequence. This step guaranteed the inclusion of all necessary screens in the processes.


CONCLUSIONS
Key findings
Next Steps
We plan to complete the design system and finalize the Dinebuddy mobile app by the end of Q4 2023. Afterward, we will implement the design system in both the Diners' and hospitality staff's applications for the brand